![]() Optifine OptiFine_1.7. IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0įML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10. JVM Flags: 7 total -Xmx32G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32MĪABB Pool Size: 0 (0 bytes 0 MB) allocated, 0 (0 bytes 0 MB) used Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation Java Version: 1.8.0_74, Oracle Corporation Bind one to your base and other to Erebus portal, place em on pedestals in corresponding dimensions and you can have infinite teleport. Otherwise, I would advice to go End, get endstone, crush it with hammer, sieve for Draconic dust, make 2 Dislocators and pedestals. Operating System: Mac OS X (x86_64) version 10.15.5 I would clear up the area around the portal and see that it is correctly built. But its just an idea I have never the : No more entity indicies leftĪt .(EntityRegistry.java:322)Īt .registerRenderInformation(CommonProxy.java:8)Īt .registerRenderInformation(ClientProxy.java:10)Īt (RunicDungeons.java:176)Īt 0(Native Method)Īt (NativeMethodAccessorImpl.java:62)Īt (DelegatingMethodAccessorImpl.java:43)Īt .invoke(Method.java:498)Īt .FMLModContainer.handleModStateEvent(FMLModContainer.java:532)Īt (Unknown Source)Īt .EventSubscriber.handleEvent(EventSubscriber.java:74)Īt .SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)Īt .EventBus.dispatch(EventBus.java:322)Īt .EventBus.dispatchQueuedEvents(EventBus.java:304)Īt .EventBus.post(EventBus.java:275)Īt .ndEventToModContainer(LoadController.java:212)Īt .LoadController.propogateStateMessage(LoadController.java:190)Īt .LoadController.distributeStateMessage(LoadController.java:119)Īt .Loader.initializeMods(Loader.java:737)Īt .FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:311)Īt .func_71384_a(Minecraft.java:552)Īt .func_99999_d(Minecraft.java:878)Īt .Main.main(SourceFile:148)Īt .launch(Launch.java:135)Īt .main(Launch.java:28) A detailed walkthrough of the error, its code path and all known details is as follows:Īt .main(Launch.java:28) I know this is a pretty hefty suggestion, and I could see why you might not take it. Which is essentially Entity filtering by Distance. To combat some of these flaws, something like the Particle Rendering system Where only some particles, (In this case minor entities like an arrow that hit the wall/ground or something along those lines.) will get rendered. If your being shot at by a skeleton you cant see or some creeper suddenly appears because something is taking up your Rendered Entity Limit it wouldnt be good.Īnd we already have Entity Distance, which is kinda similar. Players could get included in this, and as such it might get chaotic to find a friend in SMP or on a server. Something like this, could potentially lift my fps due to not needing to render as many entities. My current Villager Breeder and Trading hall roughly halves my fps when I go into its area for example. Currently, in survival Minecraft (And other modes as well.) you might have alot of entities in a small area. Essentially, it would set a cap to the amount of entities rendered at once, possibly including things like block entities.
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